Git'n Back Up and Runnin'


This is "The Designer" here, back from my internship. As a team, SoloVid is at a place now where I think we are shifting into "full-time" production (as full-time as a handful of students' free-time work can be). We are looking dreamily at a release around the end of the school year.

As Freedan briefly mentioned earlier this summer, we are now using Git to version-control Maven. For those of you unfamiliar with Git (as was I before the summer), Git is one software which allows multiple people to work on the same set of project files simultaneously and then merge the changes together. On top of that, Git keeps a record of all changes made to the project so that changes may be reverted if necessary. Basically, what that equates to is easy collaboration and an total inability to irreparably mess up the project--no more emailing or Google Docs-ing files back and forth, and no more archives.

We are working primarily out of a private repo on BitBucket in order to hide our assets (we have to save some surprises for the game's release), but we do have a periodically up-to-date mirror of the repo (minus assets) on Github. Feel free to check it out!

Unfortunately, we didn't make our goal of releasing the new and improved demo yet, but we are still hoping to get that out in exactly soon...